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Mafia III

Released to wide acclaim for its narrative, world building, and systemic game depth, MAFIA III was hailed as a “cultural milestone” by The Washington Post. It was the subject of mainstream press articles by The New York Times, NPR, and others, and was selected to be part of the “Videogames: Design/Play/Disrupt” exhibit at the Victoria and Albert Museum in London. I led all of the writing for Mafia III.

TRAILERS & VIDEOS

Mafia III Reveal Trailer
Mafia III "One Way Road" Trailer
Mafia III Official Launch Trailer

NOMINATIONS AND AWARDS

Awards
NY Videogame Critics Circle: Best Writing
Gamespot: Best Overall Storytelling, 2016

Nominations
British Academy Game Awards (BAFTA): Best Narrative
IGN: Best Story of 2016
The Game Awards: Best Narrative
Game Developers Choice Awards: Best Narrative (Honorable Mention)

PRAISE

"A cultural milestone." —The Washington Post

"This game [Mafia III] has some of the best writing I've seen. Not game writing; writing. Period. Nuanced explorations of race, class, everything." -- N.K. Jemisin, Three-time Hugo award-winning author

"Its writing and performances of some of the very best of this entire generation." — IGN

"Every aspect of Mafia III's writing--from the dialogue to the mission descriptions--is excellent. The obvious care and craftsmanship that went into its narrative elements should serve as a model for all other triple-A titles." — Gamespot

"The whole presentation is cinematic in a way few games are, with dialogue that’s far better than anything of its ilk, cutscenes composed with considered cinematography, and a use of era-appropriate pop music that’s emboldening and clever…" — A.V. Club

"But Mafia III’s story is often told with impressive subtlety and personality … Everybody’s struggling with the burden of some kind of loss, some kind of violence. Most of them know inflicting more violence won’t make them whole again, but they do it anyway. It’s all they feel like they can do." — Kotaku

"An excellent script, great voice acting and convincing facial animations bring the game’s lavish cutscenes to life, and the faux documentary cuttings create the sense that the game’s events are historical recounts than fictional escapades." —The Guardian

"The writing … the voice acting, its Scorsese-like sense of characterization and incredibly vibrant pastiche of New Orleans circa the decade of discontent…they’re all superb. Yes, exaggerated at times in ways pulp narratives tend to be. But this is a game that’s not just winking obligingly at cultural matters then skirting them. It takes hard, harrowing turns into the dark the way serious stories told honestly should." — Time Magazine

"This serious and tragic story is told in a way that will make you forget you’re playing a video game. The visuals, direction and script make it all the more authentic." — Forbes