For the past thirteen years I have worked as a writer in the video game industry. My credited titles include Mafia III, inFamous, inFamous 2, Dead Island: Riptide, Supreme Commander, Supreme Commander: Forged Alliance, and Rise & Fall. All have won multiple editors' choice awards.
I am currently narrative director at Hangar 13 (part of 2K) and was lead writer on Mafia III.
Awards NY Videogame Critics Circle: Best Writing Gamespot: Best Overall Storytelling, 2016
Nominations British Academy Game Awards (BAFTA): Best Narrative IGN: Best Story of 2016 The Game Awards: Best Narrative Game Developers Choice Awards: Best Narrative (Honorable Mention)
Praise "A cultural milestone." - The Washington Post
"Its writing and performances of some of the very best of this entire generation." - IGN
"Every aspect of Mafia III's writing--from the dialogue to the mission descriptions--is excellent. The obvious care and craftsmanship that went into its narrative elements should serve as a model for all other triple-A titles." - Gamespot
"The whole presentation is cinematic in a way few games are, with dialogue that’s far better than anything of its ilk, cutscenes composed with considered cinematography, and a use of era-appropriate pop music that’s emboldening and clever…" - A.V. Club
"In general, Mafia 3's plot is full of promise … its characters are sharply written, smart and easily relatable." - Polygon
"But Mafia III’s story is often told with impressive subtlety and personality … Everybody’s struggling with the burden of some kind of loss, some kind of violence. Most of them know inflicting more violence won’t make them whole again, but they do it anyway. It’s all they feel like they can do." - Kotaku
"An excellent script, great voice acting and convincing facial animations bring the game’s lavish cutscenes to life, and the faux documentary cuttings create the sense that the game’s events are historical recounts than fictional escapades." - The Guardian
"The writing … the voice acting, its Scorsese-like sense of characterization and incredibly vibrant pastiche of New Orleans circa the decade of discontent…they’re all superb. Yes, exaggerated at times in ways pulp narratives tend to be. But this is a game that’s not just winking obligingly at cultural matters then skirting them. It takes hard, harrowing turns into the dark the way serious stories told honestly should." - Time
"This serious and tragic story is told in a way that will make you forget you’re playing a video game. The visuals, direction and script make it all the more authentic." - Forbes
Nominations and Awards
IGN: Best Story of 2009 (PS3) Gamespot: Best New IP Gamespot: Best Action/Adventure Game (Finalist)
“InFamous sizzles with electrical superpowers, parkour-style platforming and an intriguing story of power, responsibility and science gone mad.” – New York Daily News
“Sucker Punch Productions started from scratch, creating an epic story that’s not at all familiar. From the moment players first hit the start button, there’s no reinvention, just imagination.” – San Francisco Chronicle
“The high-definition and destructible environments…and graphic novel-style story sequences all help to create an extraordinary fictitious world.” – USA Today
“From the beautiful storyboard cut-scenes, to the outstanding voice-work…to the compelling plot, the classic gameplay…you start to become overloaded by the praiseworthy content.” – Daily Telegraph
“The story is rooted firmly in typical comic-book struggles, but the characters are so well developed, the problems so believable, that the deeper you plunge into the conspiracy the more fascinating it gets. As the story pushes you toward the chilling conclusion, you’ll become completely immersed in this universe.” – Gamespot, 9/10
Covers by Frazer Irving (Incentive # 1 cover by Greg Smallwood) Interior art by Giovanni Valletta. Colors by Adam Metcalfe
In the distant-future, a company called New Life has not only perfected the cloning of human life, but also the ability to transfer one's consciousness to a new body. Taken together, these two advancements have all but made humans immortal. If you die in a car accident, overdose on drugs, or succumb to disease, resurrection is as simple as transferring yourself into a new, perfect clone.
But eternal life has its cost, and that cost is paid by "pures", humans who have never been cloned. Although the public believes that the pures live bucolic lifestyles, the reality is that they're treated like genetic cattle and are used to regularly "refresh" the genetic pool, a process that can be fatal.
Lieutenant Peter Rathmann heads up New Life's Biological Enforcement Unit, an elite team tasked with enforcing a wide range of laws, such as prevent illegal cloning and unsanctioned births. When a terrorist group called the Human Liberation Army (HLA), which is comprised of a "free" pures and sympathetic clones, launches suicide attacks against New Life's facilities, Rathmann is ordered to bring them to justice...
My work for Marvel Comics encompasses a wide array of characters and publishing formats.
I have written one-shots featuring Wolverine and Crossbones, and for the past three years I have been the writer of a series of comics created exclusively for the AAFES (The Army & Air Force Exchange Service).
The AAFES comics feature some of Marvel's best-known characters, including Thor, Iron Man, Captain America, and the Avengers. Each issue has a circulation of one million copies.
As part of Marvel's Custom Solutions, I have also written Marvel-themed comic books for companies such as Harley Davidson and Kiehl's.
Volume One art by Nick Postic, Nick Marinkovich, and Francis Tsai Volume Two art by Matt Timson
When one of the worst blizzards in modern history descends upon New York City, the blinding snow and wind are the least of the city's problems. For hidden in the weather is a growing army of ravenous vampires, and humanity's only hope lies with Vlad Tepes, the "historical" Dracula...
Nominations and Awards
Finalist: International Horror Guild Award Nominated: Matt Timson, Best New Artist. Eagle Award
Praise for Impaler
"If this is your first visit to the world of Impaler, then wow, are you in for a treat. I won’t recommend for you to lock the doors or turn on all the lights. It won’t help. This book is going to be scary no matter where you read it." --Jonathan Maberry, NY Times bestselling author
"Vampires are hot right now, but nothing is hotter than Impaler. Hands down one of the best books on the market today." --Ain’t It Cool News
"Writer William Harms gives us what might be the freshest reinterpretation of the vampire mythos in years ... the impending bloodfest over the coming issues promises to be spectacular." --Metro (Toronto)
"This comic is a nonstop, balls-to-the-wall bloodbath, without an apology in sight -- exactly what is needed to counteract those increasingly popular sparkly vampires." --Fangoria
"Impaler is a revelation in a pool of imitators." --Broken Frontier
Impaler Volume 1 | Introduction by F. Paul Wilson
Impaler Volume 2 | Introduction by Jonathan Maberry
Mike Stone wants nothing more than to marry the woman of his dreams. Denise is smart, sexy, teaches the second grade, and loves Mike more than anything in the world.
What she doesn't know is that Mike is one of the world's top assassins and was once engaged to a fellow assassin named Chloe. And when Mike abandoned Chloe on their wedding day, she vowed revenge...
Praise for Shotgun Wedding
"Harms and Pun have crafted a kick-ass, rip-roaring, bad-ass book about love, loss, and best of all, revenge. Another must-read from Top Cow!" --Joshua Hale Fialkov
"You know what they say -- the three most stressful things in life are getting married, losing a loved one, and carrying out a professional hit. Shotgun Wedding brings all three together in the perfect marriage of romance and mayhem." --David Hine
"Shotgun Wedding is a fantastic action-centric series for those of you who may have fears surrounding marriage, as well as confirmation for the commitment-phobic. It’ll also satisfy the action nut in all of us." --Ain't It Cool News
"It may only have lasted four issues but this series has had a huge impact on me with its dramatic and energetic tone reminding me why I love comics in the first place." --Unleash the Fanboy
"Now is the time to pull the trigger and catch up on one of the best action titles that Image/Top Cow/Minotaur Press has ever published." --Comic Bastards
"Shotgun Wedding does everything right. A seamless blend of Mr. and Mrs. Smith, Kill Bill, and so much more, all four issues are fast-paced, action intensive and highly character driven with an overarching story that does not disappoint." --Geeks of Doom
Shotgun Wedding # 1
Shotgun Wedding # 2
Shotgun Wedding # 3
Shotgun Wedding # 4
Cover by Brian Wood Interior art by Mark Bloodworth
My first original graphic novel, Abel was published by Slave Labor Graphics in 1998 and re-issued by AiT/PlanetLar in 2002. It was released to wide acclaim and features an afterword by World Fantasy Award-winning author Rachel Pollack.
Set in the small town of Friend, Nebraska during World War II, Abel is the story of racism, betrayal, and murder. At the center is thirteen year old John Vitosh, a lonely boy who lives under the constant violence of his older brother Philip. Bullied and isolated, young John under the wing of Mar, a Chinese man-servant for the wealthy Mr. Harrison … but theirs is a friendship that threatens to not only rip apart the Vitosh family, but the entire community of Friend…
Cover and interior art by Steve Morris
Bruce O'Connor is on the cusp of realizing his childhood dream -- playing professional baseball. But while driving to Florida to report for spring training (with his best friends Carl and Sean along for the ride), Bruce falls asleep at the wheel and smashes into the car of a man-hating witch named Judy Gardner who has just gone through a really messy divorce.
Enraged, Judy curses Bruce so that he dies every day when the sun comes up, and returns to life when the sun goes down…
Charlaine Harris' Grave Sight
Cover and interior art by Denis Medri
Adapted the best-selling novel into a graphic novel that was published by Dynamite in association with InkLit.
Cover by Doug Mahnke and Jorge Gonzalez Interior art by Eric Nguyen
Expanded the world of inFamous as a six-issue limited series that acted as a bridge between inFamous and inFamous 2.